We’re cheating on video games now?

This has probably been going on for quite some time, right under my nose, but my attention was drawn to it by this Yahoo!Tech article I saw this morning. Apparently, cheating at video games has been steadily on the rise and has become enough of a problem that cheaters are being punished.

Set aside the fact that I find it incredible that a person would feel the need to cheat at a video game. What impresses me most about this is that it seems that the video game industry is stepping into to actually do something about this, which is more than can be said for, oh, I don’t know, major league baseball, to pick one random example. (I know, I know, baseball did do something about it but it seems too little, too late.)

I don’t know why I find it amusing that someone would cheat at a video game. It somehow seems to me to be a particularly sinister form of cheating although I cannot say why this is. I guess it’s because I tend to associate a kind of laziness with video games (they are played while sitting on a couch), and that cheating is the lazy-person’s attempt at winning, and the combination of a lazy game and cheating at a lazy game seems to me to have a Milton-esque irony to it. But then again, I’ve never been able to understand cheating at any game. What’s the point really? The cheater knows that they didn’t win by any legitimate means. Any bragging rights associated with the cheat are built on a self-delusional house of cards.

I think it says something about society that we have to spend so much time and effort dealing with cheating in various forms. And what it says can’t be very good.